![Gangsters 2 patch 1.07](https://kumkoniak.com/96.jpg)
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The effects of the Greatshield Talisman and Hammer Talisman have been increased.With some exceptions, poise of all armor has been increased.Greatswords / Colossal Swords / Curved Greatswords / Greataxes / Great Hammers / Great Spears / Halberds The poise rating of some attacks has been increased for the following weapons:.Increased guard penetration for the following weapons:Ĭelebrant’s Sickle / Nox Flowing Sword / Shotel / Eclipse Shotel / Vulgar Militia Shotel / Scythe / Grave Scythe / Halo Scythe / Winged Scythe.Increased poise damage of Hammers, Great Hammers and some Colossal Weapons.Decreased recovery time for Colossal Swords and Colossal Weapons, except for jump attacks, dual wielded attacks, and attacks while riding.Increased the speed of some Colossal Weapon attacks.The speed and hit detection of Colossal Sword crouching and rolling attacks have been decreased.Increased the speed of some Colossal Sword attacks.Increased poise damage when using two-handed normal attacks.The adjustments in this section affect both PvE and PvP aspects of the game. The power of the following incantations in PvP has been decreased:ĭragonfire / Agheel’s Flame / Glintstone Breath / Smarag’s Glintstone Breath / Rotten Breath / Ekzykes’s Decay / Dragonice / Borealis’s Mist / Unendurable Frenzy.With a few exceptions, the power of Ashes of War in PvP has been lowered across the board.Improved poise damage in PvP for every weapon’s normal attack, except for Skills and long-ranged weapons.Increased stamina attack power in PvP for all attacks against guarded foes, except for long-ranged weapons.The adjustments in this section do not affect single-player or cooperative play. Balance adjustments made within this feature will not impact single-player and cooperative play.In the future, this feature may be used to balance weapons, Art, Spell, and Incantation in invading/PvP mode.This feature allows separate damage scaling for Weapons, Skills, Spells, and Incantations when playing against other players.If you’d like to know more, you can check out the patch notes in full, listed below. While a lot of these touch-ups are simply quality-of-life improvements, there are some pretty notable ones in there as well.įirst off, Elden Ring will now implement separate damage scaling for PvP, meaning single-player and multiplayer weapons, spells, shields, and other parts of combat will be balanced accordingly. Today, Bandai Namco revealed the latest patch for Elden Ring, in which they detail all of the changes and balances that are coming alongside the 1.07 update.
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